You can also add beds to many, if not most Villager rooms in the Trading Hall once you get enough resources. Ceilings should be three blocks high to allow iron golems to move around, and allow villagers to breed. The open space should be between the head of the bed and the fence gate. These need to have at least four blocks of floor space each: Two for a bed, one for a job site block, and one for the villager to stand. These can be separated by walls, fences or blocks, with a fence-gate for you to get in or let a villager in or out. The core of the trading hall is the series of cubicles where the villagers spend their lives. Entry should be blocked by fence gates or iron doors to prevent escapes, and the entire building needs to be well-lit and otherwise defended from invading monsters otherwise the design and appearance is up to you. Skipping to the advanced version, you can make a large building to house (imprison) many villagers for convenient trading. At night, the villagers go inside and sleep (they won't breed if villagers are not willing).Transform two zombie villagers back into villagers.Place 1 door, then a line of cobblestone, then another door for the entrance.Make a 6×6 square, with walls, out of your building material.Dig a hole and fill it with water, then make some farmlands and give the farmer some seeds (wheat or beetroot), potatoes or carrots, so they can plant and harvest crops to share food with other villagers, which makes them willing to breed.Place at least one Composter to make at least one villager adopt the profession of farmer.Place a bell where villagers can gather. They're designed to be practical more than attractive, though.
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